“Because the visuals have been updated, it’s a more 3D look and a little more realistic, we figured that incorporating previous sounds wouldn’t jive well with the visuals,” says Yoshii. In the past, all Mega Man’s sounds were created digitally, so how could Yoshii take sounds from the real world and incorporate them into a game set in a fantastical future? Yoshii has worked for Capcom for several years on franchises including Resident Evil, Monster Hunter, and Dragon's Dogma, but when he first started work on Mega Man 11, he encountered a problem he’d never faced before. At the same time, Mega Man 11 is the first game in the franchise to utilize real-world sounds for its audio backdrop, so we asked audio director Ryo Yoshii to walk us through his creative process. This means almost the entire soundtrack is created from scratch.
Crafting the audio for a video game is never easy, but Mega Man is a game set in a future where life-like robots battle for the fate of the world.